From kendrick@io.com Wed Oct 25 11:30:24 CDT 1995 Article: 24914 of alt.toys.transformers Path: news.io.com!io.com!not-for-mail From: kendrick@io.com (Kendrick Kerwin Chua) Newsgroups: alt.toys.transformers Subject: TF Weekday 10/25 - Chaos Date: 25 Oct 1995 11:21:48 -0500 Organization: Illuminati Online Lines: 131 Message-ID: <46lo6s$c9j@bermuda.io.com> NNTP-Posting-Host: bermuda.io.com Status: RO X-Status: TF Weekday Oct 25 1995 - Chaos This is, bar none, my favorite post-movie Transformers episode. Most people like to think of the Transformers story as a military one, two armies clashing and two sets of soldiers fighting over an ideology. This is fine for a short-term appreciation of th e fiction, but for me Transformers has always been more mythological than militaristic. Transformers are not soldiers to me. They're archetypes. They represent the best and the worst aspects of humanity and what people have to offer. The Decepticons are flaw and vice, while the Autobots are virtue and resolution. So many people confuse the people that the Transformers are with the ideas that they represent. It is entirely possible to admire Megatron for his strength while disagreeing with his viewpoint. For this reason, I try not to get involved in that silly 'conspiracy' argument that ATTer s can never and will never resolve. But back to the point; this episode defines Kup's character. Kup represents triumph over guilt. We find out why Kup is a storyteller, and that's because he is the ultimate defense against regret and guilt. Kup is absolution through experience, and that ma kes him one of the most admirable Autobot characters. The EI/AD: A death crystal gun converted into a planet-smashing cannon by the Decepticons is this episode's evil invention. The plot: The Skugzoid bounty hunter is back, playing with his recently inherited gun in what turns out to be a Decepticon litter buoy. Accosted by Blast Off, the Skugzoid offers the death crystal gun in exchange for some consideration. Meanwhile, Kup is finishing his Iqueyak story on Cybertron for a captivated audience. When Grimlock asks about the rumor of a monster called Chaos on the planet Dread, Kup gets defensive and silent. Wreck-Gar calls with an alert, and the Autobots get to a goo where they di scover an old EDC base and an old EDC ship lying there, decimated by some shrapnel weapon. It turns out to be the death crystal cannon, wielded by Runamuck riding atop Blast Off. After a brief space battle between Blast Off and Sky Lynx, the Decepticons b low up a comet and leave out of boredom. Kup verifies that this is indeed a death crystal stuck in Sky Lynx's wing, and after pressure from the others he tells the untold part of his story. After beating the Iqueyak, he was captured by the Orgs on Dread t o work in the death crystal mines. Kup was the only survivor of an avalanche, and had the opportunity to rescue the other robot workers until Chaos revealed himself, a gigantic, glowing, ursine golem on whom crystals growed. Kup ran away rather than savin g the others, and has lived with that shame to this day. The Autobots get to Dread where Galvatron has resumed miner slaver and built a death crystal cannon, aimed at Cybertron. Sky Lynx fights the Predacons and rescues Blurr from the quickmud flats. Pinn ed down by the Decepticons near the caves, Kup is trapped in the mine shaft leading to Chaos' lair. He lures him out through an alternate path, giving him time to free the slaves. While the Autobots fight around the now active volcano, Kup turns the canno n around 180 degrees with the help of some of the freed slaves, accidentally knocking over Galvatron and Astrotrain in the process. As Chaos bursts from the mine shafts, Kup blasts him with the cannon, destroying all the crystals, the mines, and Chaos him self. The Decepticons run away as Sky Lynx flies the Autobots and the freed slaves off Dread, and Kup feels a great weight lifted from his shoulders as he jokingly relates the story of an old shuttle named Jonah-Gar... The characters: I handled Kup in the intro, so let's talk about the other silly, unnecessary characters. Blurr and Wheelie are your standard annoying pair of twits who do nothing. Wreck-Gar is only there to make surgeon general jokes. Sky Lynx isn't much more than an interstellar chauffer. Grimlock serves slightly more of a function; he spurs Kup on to confront his guilt face-to-face. In a lot of ways, Grimlock fills the youthful naive void that's been left behind now that Rodimus Prime is a seasoned vete ran and not the brash cavalier he used to be. The Predacons aren't very well fleshed out anywhere, and Predaking doesn't act like the creature of instinct he's supposed to be. But he is smarter than your average combiner team, which probably set the prece dent for the brilliant Destron gestalt generals that we see in Headmasters and Zone later on. Astrotrain, like Perceptor, seems a lot more comfortable in the 2005 universe than he ever was in 1985 stuck on Earth. He's enthusiastic and functional. The plot holes: If the crystals actually grow on Chaos himself, why are they sitting around in the mines? Do they scramble to grab what few crystals they can after each time Chaos gets a haircut or something? For that matter, who was it who thought of usi ng them as a weapon in the first place? Kup claims that the crystals are the hardest, most destructive substance in the galaxy. This seems to be a viable claim, considering that all the weapons which use the crystals fire them in a random spread, rather t han using finely chiseled slivers or large chunks... Simply because they can't change the crystal, they can only pick and choose which crystal. If such a substance existed, it wouldn't be a large, translucent crystal like they show; it'd be a tiny crystal like most metals are. Moving pictures: Great animation. They recycle the Predaking merging segment, but it's worth seeing twice. Nice fades in and out when Kup tells his story, and he magically appears in the middle of the flashback he's retelling. Interesting how he used to b e a brighter shade of aqua way back in the past. There are a lot of nice transform shots too; Blast Off unfolds like a flower to grab the Skugzoid by the throat, and Blurr whizzes into his robot mode on Goo like a pile of magnets locking together. The effect of the crystals flying through space tearing holes in everything is very well done. You hardly even notice little errors like Sky Lynx's mouth moving impossibly or Kup's eyes being colored wrong in the cannon segment. The cuts: A few bits of the fight scene between Runamuck and Sky Lynx are cut out, but nothing really important. This episode is distinct for having a LOT of recycled footage before and after commercial breaks. In the original broadcast, you had a whole m inute and a half of crystals flying, Autobots ducking for cover, and Kup stashing his tricorder whilst firing his gun all repeated. Toys they should reissue: I want a new Kup toy now. Dammit, I want a Kup toy to begin with, never had one. :) Kup deserves much better than the flattened head and wide, hollow chest that the original toy had. I wouldn't mind an action master version of hi m that takes advantage of the ball-and-socket joints in his arms. And definitely give him that Targetmaster gun mount on the flatbed. Quotables: "You left these lyin' around! I wanted to give 'em back to ya!" "Pop-top can not popping! Zip-lock bag not locking!" "Obliterated? By you grubby Predacons? That'll be the day..." "You Blurr lucky we get tired of waiting! Otherwise you be nothing but mud pie!" KKC, I'm speechless. This episode has a lot of great memories attached to it for me. -- Kendrick Kerwin Chua - "London? You put the Eiffel Tower back... in London?!" kendrick@io.com - WTB: 1980s Transformers, US and Japanese, and GIJoe figures Necronomcon FAQ home page at http://www.io.com/~kendrick/necronomicon or anon FTP at io.com:/pub/usr/kendrick -Personal home at http://www.io.com/~kendrick