Steve-o Stonebraker's BotCon 2005 Notes Version 2 This is a record of all the notes I took at BotCon 2005. It is not a travalogue, it does not say who I hung out with, what I ate for dinner, or how sleepy I was. It is basically just Transformers information. There is a small amount of personal reaction to the panels and events that I attended, but as a whole, this is *not* a record of how well I think Fun Publications did at running the convention. The items are in roughly chronological order. I considered re-organizing all the points based on their topic, but, there are too many of them for it to be worth my while. Note that there were *three* Hasbro panels at this year's convention instead of just one, so there is a lot of information, and it's spread out throughout this list. This is probably as thorough a list of the stuff that was said/revealed at the convention as is likely to be posted by anybody, so if you want all the scoops, read on. "TF Rarities" panel by Rik Alverez o Alverez is one of the members of the "fan advisory council" put together by Fun Publications to serve as liasons between Fun Pub. and the Transformers fandom. The purpose of this panel was to present pictures of and information about rare TF toys that many fans would not have seen before. o The French-Canadian release of G1 Springer was named "Ricochet". I hadn't realized the name had appeared at all in Transformers history until it was applied to the US Stepper reissue. Although, Graham tells me that the name was also applied to a Double Targetmaster in between the two. o Black Fire Convoy is really pretty. o He showed some Beast Machines packaging mockups that included invidualized character artwork. o Pics of an earlier Megabolt Megatron design. The head mode was more show-accurate and didn't have the scuttling legs or the red "box" doohickey they connect to. The robot mode was noticeably different (and not as nice). Apparently this design was scrapped because it wasn't fun enough in head mode, hence the addition of legs. o "Toxitron", a pea soup colored Laser Prime, amazingly ugly. o He was surpsingly uncertain about a lot of the details for his panel, including things that should be easy to figure out like the origins of some of the limited-run contest prize toys of which he's showing pictures. o I went to this panel's first instance (like a few other panels, it was offered twice during the weekend), during which somebody in the audience asked whether a certain clear plastic item was a "lunchtime special". Alverez took the time to say that he dislikes that term, saying that these toys are produced by Takara "for reference", claiming that they keep a handful of translucent and chromed copies of *every* TF they produce in storage somewhere so they can have something to look at if they ever decide to do an exclusive version of it. This story strikes me as highly unlikely. He went on to say that sometimes these pieces "find their way out" of Takara's hands *as part of his argument that they are not stolen*. He also made very specific claims about some of the clear G1 figures he showed pictures of, such as that there are exactly five clear Skids toys. (All of which, supposedly, except for the ones he has pictures of I guess, are kept by Takara.) It seems unlikely to me that he would have any way of knowing this sort of thing. o Despite not believing half of what he said about them, I did think the clear G1 toys he showed pics of were very pretty. I usually think transparent variants are silly, but these toys were very, very clear. Like... CD jewel case clear. Pretty. o Also, strangely, Alverez asked that there be no photos taken during the panel. His reasoning for this is that some of the collectors who provided pictures for the panel were very private. Which... well, I guess that might be true, but it seems really ridiculous. Like, what, if the pictures are posted online the "owners" won't get as much enjoyment out of their secret toys anymore? Disgusting. "Hasbro / Takara: Working Together" o Up at the table were Aaron Archer and the lead Takara deisgner, Hideaki YOKE. Eric Siebenaler (Hasbro's lead designer) and Greg Lombardo (Hasbro's TF marketer) were also present, although they didn't sit at the table for most of the panel. Also in the audience was a second, younger Takara desinger, named Syogo HASUI (or perhaps Shogo HASUI? Doug Dlin says it's a matter of choice of romanization scheme). o With Aaron's promotion late in 2004, Eric Siebenaler is now Hasbro's lead designer, and Aaron is in a higher brand-management sort of position (called "design director", at least as of a few months ago). o The panel began with a slide presentation that included a lot of photos of the two teams working together, as well as them relaxing together after hours. o Hasbro's and Takara's TF teams are in daily contact with each other by email and phone. They have business meetings in person three or four times a year, alternating between meeting in Japan and Rhode Island. o One of the main themes of this presentation was that the two companies have different market needs, and how they frequently compromise on these differences for the greater good. o When the two companies' partnership began back in the 80s, Yoke-san actually moved to Rhode Island for six months. He had worked as a designer on Microman and Diaclone, and has continued to work on Transformers all these years. o At Hasbro/Takara meetings, they discuss plans for the line, review models, discuss timing and market adjustments, and "co-plan the future". o Not a big surprise, but the marketing and design teams are often in opposition to each other. They showed some funny photos of a meeting in Tokyo where in one Yoke was happy and his marketer sad, and in the other their moods reversed. o Aaron: "We're really one big group... we work together every day." Yoke nods. o Aaron sends as many as 30 emails to Takara in a day. o One of the slides had an interesting looking production chart, laid out on a grid with some diagrams of the Energon powerlinking gimmick, but, the print was too small and I couldn't decipher what the chart really signified in the few seconds it was up on the screen. o Some storyboards for story planning were shown for Energon. As has been stated before, it was said here that (for these last few jointly- produced lines at least) Hasbro initiates the story ideas, which are then "massaged" in Japan by the animation producers. The word massaged was said in a slightly ironic tone by Aaron, perhaps showing some of his frustration at how drastically the stories have been changed for some of these lines from his initial plans. o In the early Energon story plans, the Quintessons were responsible for giving the Decepticons their hyper-power gimmick, and were intending to invade Earth. o Yoke showed some old Takara design sketches, including an early Metroplex concept with a slightly different look (such as long black feet that folded down from his shins instead of the static feet of the final toy). o Even earlier than that, though, the supposed genesis of the idea for Metroplex comes from a drawing Yoke-san said they did very late one night. It was an island complete with an airstrip, radio dish, and even a moai head, that transformed into a robot. The island had grass, sandy beaches, etc., even in robot mode. (You would think the sand would all fall of him when he stood up, but, oh well.) Also: the moai detached and transformed into a little robot companion. I think they said this drawing was done at some time in the 70s, but I couldn't hear very clearly, so that may be inaccurate. o Yoke also showed early ideas for the Diaclone Z and Porsche toys (destined to become Bluestreak and Jazz). o At Aaron's prompting, Yoke told a short story about the creation of the original Convoy/OP toy. Yoke's telling was short and difficult to understand, though, so Aaron retold it: basically, Convoy had originally been assigned to one particular worker, and was supposed to be his work alone. However, that designer fell behind and wasn't able to complete the Convoy design in time, so the toy ended up being completed through a collaboration of several Diaclone designers. It is interesting to consider that such a central character to Transformers might have been very different if the original guy assigned to create him hadn't gotten behind. (Assuming, of course, that the toy even would have been chosen as the leader of the Autobots with its other design.) o Before switching the panel over to Q&A, Aaron explained that although we were probably curious about the Takara/TOMY merger, Yoke "doesn't want to discuss" it. It wasn't clear whether this meant that he wasn't allowed to, or that he didn't know anything substantive himself, or if he simply wanted to keep the questions on the topic of how Hasbro and Takara work together. o It was reiterated that the tooling for G1 Mirage and G1 Wheeljack are "gone". Aaron further described them as "long-since depleted", which would indicate that they wore out and were possibly disposed of, rather than having simply disappeared like some tools seem to do. o Somebody asked about uneven distribution and hard-to-find toys. Normally this sort of question gets a dry non-answer from Hasbro (amounting basically to, "we send retailers what they order, and once it leaves our dock, it's in their warehouses and trucks, and it's not our fault"), but this time Greg gave a rather thorough and interesting reply. Regarding scarce Energon toys, he said that certain assortments ended up not being well-distributed because of overflow/backlog at the "accounts" (ie. retailers) for some of the large items, and a shortage as provided by Hasbro on some of the small items. Also, many of the items that ended up being rare were near the end of the line; this happens because retailers are reluctant to heavily order new items at the tail end of a line when they know a new line is starting in a few months. o Regarding spotty Alternators distribution, Greg said that they wanted to try to divirsify the characters in the assortments to prevent gluts of a single toy like they had at the beginning (huge piles of Smokescreen and Sideswipe), but went a little too far with it, allowing some characters to be spread too thin. He was optimistic that the new assortments that are on the horizon with a new (third) package design will alleviate the problem. o The mold plans or mold breakdowns for a toy -- that is, which pieces are going to be molded together out of the same color of plastic -- come after a toy has already been brought to the model stage. Eric does a rough color scheme for the model, and then based on those colors and needed plastic hardnesses they do the mold plan. o When securing licenses from car companies for Alternators, sometimes Hasbro goes to them, and sometimes the car companies come to Hasbro. o Astrotrain is Hasbro's last planned G1 reissue. Toys R Us has lost interest in the line. (And, as noted later in these notes, Astrotrain will be a HasbroToyShop.com item, and will not be in stores.) o The "Car Brothers" mods from Car Robots / RID are totally worn out, and will likely never be used again. o They are not yet developing any non-car Alternators, although they still hope to do so. At some point in the convention -- perhaps a later panel -- Aaron said that he hoped to come to a decision about them with Takara at their next meeting. o A member of the audience asked Yoke-san how he and the other Takara designers felt about Marvel's new story for the Transformers line when they first heard it, as compared to the stories they already had for Diaclone and Microman. Yoke said that quite a few of them were upset with the story when they heard it, but later on when they saw that the toys were becoming popular with that story, it became popular with them too. ^_^ o Aaron talked a little bit about the development of toys that Hasbro releases but Takara does not. Fans have sometimes wondered whether, say, the Energon Mega-Dinobot toy had any help at all from Takara, or if *everthing* in those designs was done at Hasbro. The answer he gave was a little vague, but he essentially said that Takara still contributes their "technique" to those toys, but not as much "heart". It sort of sounded like the workload on those toys is more heavily Hasbro, but Takara still plays a role in them. o The story for the live-action movie is not being dictated by Hasbro. The screenwriters are doing it themselves. o They haven't really started planning the next main TF line. Talk here, and at a later Hasbro panel, idicated that after Cybertron there will be a filler line of some sort (probably the G1 updates that were shown briefly later in the weekend), then the movie, and then the next main line. The next main line may overlap with the movie stuff. Not clear. o Hasbro will probably not do Worlds Smallest TFs because of safety concerns. This struck me as a little odd, as I imagine most of the pieces are plenty small enough to be swallowed safely. Perhaps some of the whole toys are too big. Or perhaps its a safety issue other than choke gates, such as break patterns or something. o Aaron, joking after yet another discussion of looking for certain tools to do reissues or redecos: "I don't know where these molds are and who does the searching, but it sounds like a full-time job." o Aaron determines all the tech specs (numbers). He would personally prefer to get a little more variety in the numbers, but kids don't want to buy wimpy toys, so they have to be inflated somewhat. Forest Lee, their (sorta) new copy writer, does the bios now. IDW panel o Aaron Myers, the IDW TF expert. Aaron Archer. Dan Taylor, editor. o Not exactly news, but the main series creative team is... Writer: Simon Furman, Artist: EJ Su, Colorist: John Rauch, EIC: Chris Ryall. o "Beast Wars: The Gathering", 4-issue mini starts February 2006, by Furman / Figueroa. o "Transformers Generations", reprinting selected issues of the original Marvel series at a low price point ($1.99). They will not be reprinting issues that contain Marvel-owned characters such as Circuit Breaker, the Neo-Knights, etc.. o "Transformers Evolution", an anthology series with rotating creative teams who do "elseworlds" sorts of TF tales. The first story arc is "Hearts of Steel", set in the United States of the late-19th/early-20th centuries. ("The time of Mark Twain...") o IDW would like to finish off the DW stories that were cut off, but that is something for the future, if ever. "Hasbro New Product Unveiling" panel o Aaron and Greg on stage. o Later in Cybertron, a red and orange Crumplezone, a Decepticon version of Jetfire, and a CYB Hot Shot done up like G1 Hot Rod and named... Excellion. Similar at first glance to the DVD-exclusive Red Excellion, but, it's a new deco. o Mini-con pegs will make their long-awaited return with the Giant Planet toys. o Regarding CYB Metroplex, "We were so focused on the robot that we took some liberties with the vehicle..." o The Primus toy: during transformation to robot mode, insert the Omega Lock to make his head pop up. o Also, the US release of Primus will have some special added something- or-other that Aaron says we'll really like, and that we might want two of. Some fans have speculated based on this that he may come with a moon. o There will be a new Unicron toy at the end of Cybertron. It is a deluxe pricepoint figure and transforms into a sort of creepy parasite-like futuristic tank. o Aaron refers to Armada-Energon-Cybertron as "The Unicron Trilogy". He clearly hoped fans would start using this term, and even sort of mumbled something to that effect at one point during the weekend. It's a fine name, IMO. The only reason I was sticking with "AEC" until now was that we didn't know whether there would be more lines set in the same universe, and whether they would all heavily involve Unicron or not. But, from now on, I will use Unicron Trilogy (or UT, I guess) to refer to this universe. o Legends of Cybertron - This line has been a big hit! It was created as something to send to their "market six" accounts (food and drug stores, mainly, the same accounts that Heroes of Cybertron was sent to). There will be 4 waves. 12 molds, 4 redecos, and 2 convention redecos (the Skywarp and Ramjet toys). o Alternators will get six new cars in 2006, and also four redecos. One of these redecos will be the Suburu mold (Smokescreen/Silverstreak) as Stepper/Ricochet, and another is an orange version of the Jeep called Rollbar. One of the new molds is a Ford GT that will be called Mirage. The mold even manages to give the robot Mirage's distinctive upper torso shape, even without an F-1 car altmode. o Another new mold Alternator is a Dodge Ram SRT10 called... Optimus Prime. This toy was chosen to be Prime as a compromise with Takara -- pickups trucks are rare / unpopular in Japan, so they didn't expect that it would sell very well over there. Hence, choosing Convoy as the character to improve its Japanese sales. Since Prime is in the same scale as the other Alternators, he will be big, but still at the same price point. (Aaron did note that it will cost *him* more, but it will cost us the same amount.) o Beast Wars Anniversary subline - $15 items include a deluxe sized toy, a DVD with an episode of the BW show featuring that character, and one of six pieces to build a (nontransforming) toy of Transmutate. The toys are redecoed to be more show-accurate and have shinier plastic. The first wave of six toys is Dinobot, Cheetor, TM Rattrap, Waspinator, Rhinox, and Tarantulas. o After the first BW Anniversary wave, another wave with new-mold versions of Megatron and Primal. Megatron is a souped up season-one Megs. His tail-hand is detachable with a real hand underneath, like in the show. The Primal design borrows elements from several versions of Primal, including his Beast Machines look. These two toys will have Cyber Planet Key gimmicks (with Jungle Planet keys, natch). o The Astrotrain reissue will appear on HasbroToyShop.com, not in TRU. The Universe Constructicons will probably go to Target. o The Seacons/Piranhacons still do not have a home, but they are trying to find a place for them. Jerry Jivoin spends at least an hour every week trying to get them out. o Lots of licensed stuff from outside the main line is coming out, too! TF Attacktix, which are compatible with the other Attacktix figures, will come out featuring Energon and Cybertron characters. G1 Attacktix are a possibility if the first sets seem to do well. "Titaniums" die- cast statues which have limited articulation (War Within Optimus is one of their items). And, of course... o STAR WARS TRANSFORMERS. Star Wars vehicles that Transform into likenesses of their pilots. Vader's TIE fighter, Grievous' wheel bike, Obi-Wan's Jedi starfighter (EpIII design), Boba Fett's Slave-1, and Luke's X-Wing. Fun! Their "robot" modes are of varying goodness, but the Grievous toy definitely looks *great*. o At this panel they also showed the "sizzle" for the new movie that was played at SanDiego ComicCon. It was really, relly lame. It consisted of young adults half-remembering how kewl G1 was in on-the-street type interviews, a clip of Spielberg saying how excited he is to be bringing Transformers to the movies *for the first time*, and clips from commercials and other movies of transforming robots. o Hasbro collaborates with TOMY on a number of products already, working with them as much as they do with Takara, so the merger will probably not hurt things in that respect, at least. o They are looking for the X-9 Ravage mold, and may use it sometime in the future. "TF G1 Voices: Michael Chain and Wally Burr" o The voicework comprises 3.5-4% of the budget for an animated TV series. Burr remarked that he thought it was strange that a part of the process which accounts for for so little of the money always ends up being the part that is most beloved by fans. o In answers, and in rapport with Chain, Wally is charmingly brusque in a sarcastic way. Chain was also funny, good-natured, and a little sarcastic. o Chain: "Voiceover actors don't eat their young." o Wally Burr told a couple of nice stories about his brief collaboration with Orson Welles on TF:TM, including the story from Rik Bakke's interview about Welles sending the limo ahead with his wheelchair, and showing up behind it in his own car. o Burr: "I kept my mouth shut for the rest of the session, and that's how I directed Orson Welles." o While reflecting on that experience, and the hour afterwards during which everyone at the studio stood around Welles as he "held court", Wally choked up and started to cry a little. It was really touching. It was only one recording session, but it clearly meant a lot to Wally to have had the chance to work with Welles. (This incident is the origin of the "Hooper_X made Wally Burr cry!" joke that you might see some people mentioning, as this anecdote came up during an answer to a question that Hoop had asked.) o Chain told us the inspirations for his G1 characters' voices, all of which, I believe, were also revealed in his interview with Rik. Powerglide: Ralph Cramden from "The Honymooners". Hoist: John Houseman. Red Alert: Richard Nixon. "Transformers Club Roundtable" (ie. the organizer's panel) o Ben Yee. Rik Alverez. Brian Savage. Lanny Lathem. Pete Sinclair. Savage and Lathem are from Fun Publications (Savage is the owner), while Yee, Alverez, and Sinclair are members of the fan advisory board. o Some of my friends found this panel very frustrating, and even offensive. At least one of them walked out in the middle of it. While Savage said several things that bothered me, I thought that overall he came across pretty well, and honestly, hearing him talk at this panel erased most of the cynicism that I held about his handling of the Transformers license. o The club is planning to release 2 club-exclusive figures each year. o Hasbro offered Savage the club/convention one day before OTFCC 2004 was held. They flew him in to Chicago to observe that convention so he could get a feel for it. This "offer" might not have been completely official, as it was at least a few weeks after the convention until Glen seemed to know for sure that 3H was out. Or, perhaps it was official, and it's just one more way that Hasbro treated Glen unfairly in their efforts to get rid of him. (And yes, Glen treated the Hartmans unfairly as well. I'm not saying that he was perfect.) o The decos for the 11 exclusives span 150 photoshop documents. o Takara doesn't like doing little projects like this. (Something else we already knew from Glen's days, but always worth repeating.) o Fun Publications was going to hold their Joe convention in New Orleans next year, which is now naturally not in the cards. That was another distraction they had to take care of while getting ready for BotCon. o Savage is against holding BotCon in the summer. He says that because schools in various parts of the country start and stop at different times, the window in which nobody is in school is too short because there are other obstacles such as holidays, ComicCon, and their newsletter publishing deadline. And also, of course, he has a family of his own and wants to have time for a vacation with them. o That sort of make sense, I guess... although the part about different schools' schedules seems a little weak. Summer has always worked in the past for BotCon, despite it being a tight fit, so it's hard to believe that it really can't work anymore when the only thing that has changed is the management. This answer is one of the prime examples that some people are citing when they say that Savage still doesn't seem to know who the people in his audience -- Transfans -- are. He dismissed a question about the convention conflicting with school by talking about the conflicts above, and saying that it's not that big a deal for us to take our kids out of school for a couple days and bring them with us. Seemingly not understanding that the question was about OUR school. Most BotCon attendees don't have kids. Many of us are, ourselves, in college or grad school, and/or employed as teachers. o Apparently, Hasbro initially suggested that Savage combine the TF and Joe conventions into a single event. (This would certainly make sense from Hasbro corporate's point of view.) Savage was unsure about this, and asked around the involved fandoms. TF fans and 12-inch Joe fans were opposed to the idea, 3.75-inch Joe fans were okay with it. He decided not to do it. o The above answer is the other major complaint my friends had with this panel -- not the answer itself, but the delivery. Savage did impromptu impressions of the three groups when giving their answers, and in his impressions his Transfans subjectively sounded whiney or closed-minded, while the 12-inch Joe fans sounded sophisticated, and the 3.75-inch Joe fans were cheerfully accepting. So... some of my friends took great offense at this, thinking that it shows a lack of respect for us. I don't really agree. I didn't take the "Transfans voice" as being condescending because I don't think he meant it that way. Honestly it felt more to me like he started out being goofy, and then stopped being goofy without any real intent to it, and I think that most of the rest of what he said in the panel does not jive with the idea that he has no respect for us, or doesn't care what we want, or any of that. I think he doesn't *know* what we want yet, but I think he is sincere when he says that he wants to know. o The size of convention exclusive sets will vary. They will probably never be larger than this year's was, if for no other reason than that Fun Publications can't manage more toys than this at a time. o The problem Savage has with offering toys "a la carte" like Glen used to is that, as Savage said, "when I zig, you zag". It's too hard to predict which toys are going to be popular and which not, such that they could end up producing too many of the wrong toy and not enough of another. An all-or-nothing set (with a few add-ons) saves them from taking that risk. Of course, it just pushes the risk onto us instead, as we have to decide whether to buy a large, expensive set that we may or may not end up liking. o Savage made a disparaging remark about stuff being stolen from the factories in China, which made me smile because he was sitting right next to Alverez at the time. Funny how Alverez didn't leap to the defense of "prototype dealers" in this panel the way he did in his own. Hehehehe... o Savage seems very concerned -- overly concerned, I think -- with the collectors value of our convention sets. He went out of his way to assure his audience that, for example, if they are left with unsold stock, those units will sit in his warehouse and never leave. He won't sell them at a reduced price to get rid of them, because doing that would devalue our sets. This was the time that I, personally, felt most like he didn't know who he was talking to. I know there are Transformers fans out there that think like that (Alverez seems to be one of them), and even that there are probably more of those fans than I think there are, but there is a very large component of Transformers fans that scoff at such things. I think the idea of somebody worrying about their set being devalued is LAUGHABLE, but here was Brian Savage, sincerely telling us how he will never allow that to happen to us. o When they posted their preview of Skyfall, the first club-exclusive figure, they were surprised by the fans' reaction: "Okay, it's a clear jet... and...?" They quickly realized that the toy by itself didn't mean much to us, and they added his bio to the preview, and suddenly it seemed like we got excited about him. "Lesson learned," Savage said. He now understands that the story and its connection to the toys is important to us, and he says he won't make that mistake again. o The Chromia toy was indeed supposed to be Moonracer, but her name was changed at the last minute to a different female Autobot because Moonracer wasn't passing the trademark search. Savage asked us if, should this happen again, would we prefer that they assign a different name from a related but different character (like Moonracer->Chromia), or a new name that has some element of the old name (like Outback-> Fallback, or the example Moonracer->Moonbeam that Savage suggested then), and the response from the audience seemed to be strongly for the second option. o They air-freighted the exclusive toys over from Japan. Expensive. I'm pretty sure 3H always put them on the boat. o Savage talked a little bit about "finding" tools that are "missing". I assume that his statements are more or less correct, as they are presumably based on things he was told by Hasbro collaborators. I've heard statements in the fandom -- unsubstantiated as far I know -- that there are basically two factories in China that produce all the Transformers toys, one which Takara favors, and one which Hasbro favors. Savage's statements seem to contradict this. He said that tooling for various TFs are scattered across several factories. Extrapolating a little bit from what Savage said, I got the impression that when a factory is hired to produce a toy, the tooling for that toy stays at the factory after the job is completed. Although Takara and/or Hasbro still owns the tooling, the molds are impractical to move around because they are gigantic blocks of steel. So basically, "finding" a tool may be a matter of figuring out which factory had it last and trying to get the people there to locate it. Records-keeping for this sort of thing is, apparently, not very accurate, possibly because -- as Savage mentioned -- TFs (and GI Joe) are sort of unusual among toylines in keeping the tools around in the first place. Most toys are produced until the tools wear out, and then the tools are dumped/destroyed. o The Ratchet toy in the exclusives set has a new light bar and siren weapon instead of the normal Tow-Line-mold weapon. In Tow-Line, the weapon is made of the same plastic as his windows, and presumably is on the same mold. So, somebody asked if the new Ratchet weapon meant that they disposed of a bunch of old Towline weapons since they still needed windows from that mold. Savage said that, no, they didn't have to make the old weapon, because the molds are "gated", allowing them to just choose not to make certain parts. This certainly seems like a good idea, but it brings into question some of the things we thought we knew about the toy production process. That is, we (and here "we" shouldn't be taken to mean anything more colective than my personal social group within the fandom, which is rather well-connected and informed) thought that this "gating" wasn't really possible, and that producing only part of a mold required you to, basically, "break" the mold in two permanently. The term "gang molding" has also been tossed around at times to refer to toys like the Go-Bots (aka Spychangers) which have parts for more than one toy in a single mold, and are therefore always produced in sets. If the molds can be "gated", then releasing them in sets like this would not be necessary. So, not sure what to think about this. o Savage is looking for weird ideas for TF-related events to do at future conventions, like the parachute-drops they do at the GI Joe convention. Perhaps its time for us to import Nederbotcon's Trypticon races. ^_^ o Somebody in the audience asked about the "early bird" access to the dealer room, and why they had offered it. Savage's response was great: "That's because some people are stupid enough to give us $50 just to come in an hour early, and I'm stupid enough to take it." "The Making of the Transformers Animated Movie", by Paul Hitchens o Going into this panel, I had no idea who Hitchens was and what qualified him to run a panel about the production of TF:TM. He has never scrounged around in Sunbow's closet like Tim Finn has, but like CJ Stankiewicz he has simply managed to amass a large amount of information about the film by being interested and seeking it out. o He also has put together a large collection of TF:TM production materials, like a complete set of the film storyboards (from some particular point in pre-production, at least -- not all the storyboards that were ever made for it, but everything for some particular revision). o He also has a copy of the script, which is much easier to come by, as it seems to have been the same revision that is well-circulated online and which originally came from one of those "Script City" stores or someplace in Hollywood. However, I'm pretty sure Hitchens' copy has handwritten notes in it from somebody involved with the production, so it's a little more interesting than the online version. o The vast majority of information presented in this panel is stuff I already knew from the script, and from Tim Finn's panel a few years ago. However, it was all nicely presented, and I'm sure the info was new to most of tha audience, so I must say that my opinion of the panel is quite positive. I think Hitchens did a great thing for the fans there. o A cut line he pointed out in the script is this one from Dirge, from the fight for leadership aboard Astrotrain: "Death comes to anyone who crosses me." A bit melodramatic, but I like it. o As has been mentioned before -- from sources I can't recall -- Spike's "oh shit" was not in the script until it was dropped in with the aim of pushing the movie from a G rating to PG. This was done to make sure theaters wouldn't screen it exclusively as a matinee, making it more likely for older kids to be willing to go see it. o Hitchens suggested, as some other fans have, that the quartering of Magnus was probably animated and then changed to the existing death scene, based upon the audio. Of course, the audio would have been recorded before the animation anyway, but I do agree that the groans from Magnus and Galvatron's "Die... die..." would fit very well with a quartering. Still, that doesn't mean it was animated -- the change could have come any time after the dialogue was recorded. At times, fans have pointed to the fact that, when Galvatron catches the Matrix, it seems to be falling out of the sky, and that in the previous shot of Magnus, he sort of tosses it up in the air as he dies, which, granted, is a little weird. Thing is, the shot of Galvatron catching the Matrix as it falls *also* has Magnus in the foreground, still in one piece, falling over, and then exploding into arms and legs. So, that shot definitely was not part of an animated quartering sequence. Now, *maybe* it was only the cels with Magnus that were changed, and the Galvatron and Matrix cels were indeed drawn for a quartering sequence. Toei then would have had to reshoot the new shot using their pre- existing Galvatron/Matrix cels but with new Magnus cels on top. That would have been less work than animating Galvatron from scratch. But the shot as it exists in the finished movie can't be a relic of the old scene because Magnus isn't already dismembered when it starts. o Snarl's appearance in the film was limited to three shots, right? A note written in Hitchens' script says "model sheet missing" in reference to him. So... apparently that is why he wasn't in more shots. But it doesn't make a lot of sense to me, as the film was animated at Toei, who did most of seasons one and two of the cartoon. Even though the film was surely done by different teams of animators, you would think they would have been able to lend the TV models out, or even send over some of their completed work of the character. Additionally, the script repeatedly describes what the Dinobots are up to, naming them each in turn, but never including Snarl in these descriptions. At one point it even explicitly mentions "the four Dinobots". This implies, IMO, that the mistake may have originated before a model sheet could even have been at issue when somebody on the writing staff miscounted how many there were supposed to be. On the other hand, possibly this version of the script dates from after it was discovered that Snarl's model was missing, and somebody decided to omit him from that revision of the script as a result. o The neatest part of this panel was that Hitchens had taken pictures of the storyboards and created primitive animatics (basically "storyboard movies") of several scenes by synching the storyboards to audio from the finished film, or in the cases of cut scenes, to music from DiCola's score. They were quite well done, and would be a great bonus feature on some future DVD of the movie. o He also showed the trade trailer for the movie (sometimes called the "Japanese trailer", which is sort of a misnomer), and identified the non-TF music in the background as coming from Star Trek 3. o Hitchens confirmed, I believe after consulting with Wally Burr, that Orson Welles did indeed record ten lines of dialogue specifically to be included in the Unicron toy voice chip. He had a list of the phrases, but unfortunately I didn't get a chance to write them down. Some were from the film, and some were not. The Dobson Brothers' Panel o This panel was a lot of fun. The Dobsons were great to listen to. They were lively, funny, and full of stories. I attended the second instance of this panel, having slept through the first one in the morning of two days previous. o Paul Dobson claims that the voice in the Armada Red Alert toy (the one that says "RED ALERT WOO WOO WOO WOO") is him. Or, at least, the "Red Alert" part is. I never thought it sounded much like him, and the other first-wave Armada toy that talked (Megatron, as I'm discounting the disembodied "countdown" Jetfire had) definitely wasn't his regular voice. So I'm a little skeptical... on the other hand, he's probably a better judge of what's his voice than I am. It just seems like the timing on getting a recording of him into the toy would be tricky. Plus, and more to the point, he complained (somewhat good-naturedly) that Hasbro had used his voice in the toy without his permission and without payment. This, too, makes me skeptical that it's him... on the other hand, one of his brothers apparently had the same experience with some other cartoon and toyline. o When they were growing up, their father was an airplane mechanic. He once brought home, for them to play with, a starter generator used for small planes. The generator came with a hand-crank. They were able to fire off arcs of electricity several inches long with this thing, and apparently used it to wreak quite a bit of destruction. o In another electricity story, they talked about trying to turn on a light bulb with wires they had stripped from an old tape recorder's power cord. The cord was plugged in, and they touched the bare ends to the bulb, and whichever brother was doing this reportedly flew across the room. o (As a physics teacher, I was a little sad at the phrasing they used to deliver the punchline, saying something akin to "and boy did it light up!" You see, the way it was being pantomimed, the bulb definitely would NOT have lit up when the wires were attached that way. It's gotta be one on the bottom, one on the side, not both on the sides.) o They talked for a few minutes about their roles on DragonBall Z, in particular about doing the very long "powering up" yells. Jokes about veins popping and the like. They demonstrated a few. o They gave their own telling of the infamous "Gary Chalk Coca-Cola story". o As many other V.O. actors have, they expressed disappointment with the way big-budget animated movies tend to hire "real" actors for their star power instead of V.O. actors who are more experienced at defining a character using only their vocal characterization. o The old BotCon staple of, "please perform your characters ordering fast food at the drive-through" was trotted out. I get more tired of that every year. o When recording Energon, they were less than two weeks (re: two episodes) ahead of the episodes' airing when they did their lines. With Cybertron so far it has been more like a month, which makes them feel much more comfortable. "Designing Transformers" panel o This was a double-length panel, lasting nearly two hours. o Aaron Archer and Eric Siebenaler started out this panel with a presentation that lasted, I would guess, half an hour at the most. Then Greg Lombardo joined them at the table for the Q&A portion, which ran for the rest of the alotted time. Also, as in the other Hasbro panels that weekend, a 12-inch GI Joe representing Jerry Jivoin (who couldn't attend) manned one of the microphones. (They called him "Little Jerry". It wasn't a special Jerry figure or anything; it was merely symbolic.) o The beginning presentation was basically answers to a bunch of common questions, which was pretty nice. o When a toy is being developed, sometimes a sketch for the general appearance of the toy comes first, and sometimes the idea for a gimmick comes first. The order of those earliest steps is not set in stone. o Cybertron EVAC's original design had two tails in helicopter mode, but they were combined into a single tail to prevent him from looking quite so sci-fi-ish. (He is supposed to be a contemporary Earth vehicle, after all, not some futuristic thing like the Speed Planet TFs.) o Exactly how much input Hasbro's team has on the transformation of a toy varies. In some cases they'll basically leave it up to Takara, and in other cases they will provide a silhouette or specify certain details. Using EVAC again as an example, the Hasbro team didn't want yet another helicopter toy where the copter's tail just ends up hanging down the robot's back, so they specifically asked for the tail to split and end up going out to the sides on the back. o When designing altmodes, they refer to books and the internet for photo reference. o Aaron's original story idea for Cybertron was called "Supercross", and featured "all the past planets" from the Transformers universe. This concept was hastily sketched out on a Taco Bell napkin which Aaron now keeps under the glass of his desk at work. He did have the napkin with him, however, and I took a few pictures of it later (to be posted with my other BC pictures). o In "Supercross", the role of Vector Prime was to be filled by Alpha Trion. The characters would be scouring the galaxy not for Cyber Planet Keys, but for pieces of Primus. o A concept storyboard for Speed Planet was shown. The only detail I wrote down / remember was that one of the characters on it was a centaur. They said that some of the gimmicks they considered for Speed Planet toys were "flip changing" (ie. spring-loaded auto- transformations) and pull-back motors (which would have been AWESOME in my opinion). o In the early concepts for Giant Planet, the planet itself was being dismantled for raw materials to construct a warp gate. The drawing made it look like Gobotron! o The early ideas for TF:Cybertron also included an "Apocalypse Planet" full of giant military hardware and was mired in a very long all-out war, and a "Planet X", which appropriately enough, I don't know anything about. o Aaron also showed some story concepts for Energon, which included the idea of Unicron being slowly reactivated in six "quadrants". Seemingly, the Autobots were going to be struggling to reactivate these pieces of Unicron so they could somehow save something-or-other once he was all turned on again. ...? Yeah, I didn't really follow. It's hard to get a good feel for these really early ideas, especially when you are only looking at them for about ten seconds. o Eric joined the TF team three years ago. In conversation with Eric earlier, he told me his first design was Armada Laserbeak. He'd been sad to see so many negative reactions to that from the fans online, as he sort of liked it. I like it too! o An upcoming "spider tank" toy in Cybertron was designed by Don Figueroa, based on a loose idea that had been floating around the TF team for years. Vector Prime was designed by somebody who previously did designs in Beast Machines. Sadly, I missed the guy's name. o To sort of re-describe the Hasbro/Takara work-sharing that was mentioned above, in this panel the description was along the lines of Hasbro doing mainly design styling and Takara doing mainly "functional" stuff like working out the transformation. o A Prime design concept was shown -- I forget for which toyline, but I'm pretty sure it was either Energon or Cybertron -- where the trailer opened up into a cache of hand-held weapons for Prime to use including a small missile rack and an axe. My friend SwiftEagle says that the trailer also held bandoliers. o The grey prototype models you sometimes see photos of are later hand- painted for packaging photos and such by a modelmaker/painter named Jen Manning. (At least, for the Hasbro packaging, I guess.) o Aaron gave some terminology for us to use when talking about modified toys. A lot of us will already know these terms, but it was nice to hear clear definitions directly from an expert. - Retool: using the same molds and adding detail by grinding it into the steel; only small changes can be done this way, and they are irreversible. - New Parts: swap out a mold for a new one; new head, new weapon, etc. - New Tools: Energon Starscream was the example here, with his similarity to G2 Smokescreen (from Dreadwing and Smokescreen); a rule of thumb was given that if a toy is more than 15% different, it will be a new tool instead of a retool; also, of course, if it's a different size, it's a new tool - Redeco: a change in plastic colors, paint colors, or paint masks o Regarding redecos, Aaron said -- as has been heard before -- that they are basically used to replenish a line and keep it looking fresh. When planning the line out, they do not expect everyone to buy every single piece that is released, and that is why the number of redecos -- which sometimes frustrates collectors -- is not generally a problem for the line as a whole. o Eric talked a little bit about "color guides" (the name they use for the drawings where color schemes are planned out). Basically, he says that when he is doing a color guide he starts with more or less random color choices for the plastics, and then starts making adjustments to one mold/sprue at a time, gradually moving towards something he likes. Thinking about the paint comes after all the plastic colors are picked. Early versions of these guides go out to Takara and the animation producers (currently Gonzo), but then if Hasbro changes a color (and there are a variety of reasons that they may do this) it's sometimes too late to change the animation. o As a specific example of color differences between the US and Japanese versions of a toy, Eric talked about Vector Prime. The US version has more contrast between his plastic colors. Eric attributed this to different preferences between the two markets, with American consumers generally liking their toys to have more contrast than is seen in Takara's Vector Prime. This statement about Americans' preference is presumably based on focus groups, suveys, and sales data, but he didn't go into how such things are determined. o The Hasbro TF team currently consists of three full-time members, three more people who spend about 30% of their time on TFs, and a small group of outside designers who are sometimes called upon to do artwork. Aaron named three of these designers (and may have said they were sort of the "main" or only outside guys right now): Don Figueroa, Marcelo Matare, and Tim Bradley. o Aaron was surprised at the popularity -- among collectors -- of Slugslinger and Sharkticon in the Energon line. He wasn't all that fond of them, himself. :) o CYB Override was originally intended to be male, just like her Japanese counterpart, Nitro Convoy. The character was male when designed, and when briefed to Gonzo for inclusion in the animation. The change came later when Cartoon Network expressed some concern over the lack of female characters in the show. Hasbro decided to give one of the men a sex change, and thought Override was the most likely candidate. o Aaron would love to create a Mini-Con base playset sometime. o Greg talked a little about "age compression", or "kids getting older younger". The biggest segment of the action figure market is 3-5 year old boys. THREE TO FIVE! That's SO YOUNG. Man. I don't even know if I had any action figures at all when I was that age. I don't think Playmobil counts. Greg said that he thinks of Transformers as being the last toys a boy will keep playing with as they age and move on to other things like video games. o So, next time you hear a fan complain that the TF toys or story are being "dumbed down", keep the above datum in mind! That is their largest potential market. One of the Hasbro people -- possibly still Greg -- said that forays into the Go-Go-Go-Bots and such were attempts to draw more of those younger kids into the Transformers brand. o The Soundwave reissue from Takara was created by re-casting a brand new mold from an existing toy, just like the die-cast parts of the Prime reissue. The old tools were not used. (Presumably they were lost/worn out, as previously reported.) They said that in comparing an original and reissue, some variation or "shrink" can be seen. I don't offhand remember hearing anybody report these differences, but that doesn't mean they haven't been noticed. Just that I haven't heard about it. o Hasbro and Takara have way more ideas for toys than they ever get around to using, so although they do accept submissions, they're not really looking for them. o For now at least, it's easier to advertise a line-wide gimmick than to advertise individual toys based on their character or personality. So it's likely that the "defining" gimmicks for each line will stick around for a while. o The toys for the movie-based line will likely aim for an Alternators- like aesthetic but with play features and gimmicks more along the lines of Cybertron. o Takara's early ideas for EN Omega Supreme had a rocket-arm like the G1 version. Either Aaron or Eric, I forget which, said they decided to change Omega from a rocket to a boat because they thought it was more interesting, or possibly they used the word "exciting". Which... seems like an atypical preference to me, but, hey, I like how he turned out anyway, so whatever. o The planning of price points for a line, as in "how many ultras will we make this year?" is based on analysis of historical sales data. o Aaron was surprised to hear, during the panel, that Sideswipe had been reissued in Japan but never made it out in the US. (Recall that until his promotion, Aaron was not generally directly involved in exclusives or reissues.) He said that they would put that on Jerry's list of things to try to take care of. On the other hand, recall previous statements that the G1 Reissue line was ending. So, if Sideswipe comes out here at all, I would guess it will be as a website exclusive. o Aaron: "Takara is taking somewhat of a rest with Transformers, the development of new shows." Hence, Hasbro is looking at the possibility of doing US-based production again when it comes time for the next animated series (post-movie). o Because they do not have "2D rights" on the Alternators cars, doing media support like comics is difficult because they can't draw the trademarked car designs into their stories. So, it remains unlikely that support of that kind will pop up soon. o Episodes 1 and 2 of "Galaxy Force" were smashed into a single episode of "Cybertron" in order to pick up the pacing and make the debut a little more exciting. o There are some more subtle differences between the GF and CYB stories than the whole continuation vs. new-continuity thing. For example, in GF, Seibertron has been pulled through the black hole, and the Transformers are racing to get it back. In CYB, Cybertron is *approaching* the black hole and is in danger of being sucked in if the Autobots don't work fast to save it. Assuming the viewer is aware of this, it adds an extra sense of urgency to the events of the series. o Before showing a preview of a "gap" line to go between Cybertron and the Movie, they called up Jerry Jivoin on the phone so he could hear our reaction. o The filler line currently has no name, and they are not sure how or even quite when they are going to use it. The toys will be at mega and deluxe price points. They combine ALT-like realism with CYB-like play features (like the movie toys are hoped to be). o However, later in the panel Aaron gave a rough timeline saying that after Cybertron is this gap line, then the movie stuff in the "back half" of 2007, and a new animation line starting up after that, or perhaps slightly in parallel. o They then showed a slide of the first toy: a very detailed and very poseable incarnation of G1 Starscream. The second toy was a very exaggerated-looking blaster gun with a very thick barrel, almost like an oversized revolver chamber. The gun clearly had seams indicating that it transformers. From the context, it was clearly an all-new gun-mode Megatron. Both toys were shown in their grey model proto stage. o STEVE-O'S NOTE: Nothing has changed about reissuing G1 Megatron in the USA. That toy cannot be sold here anymore. This new Megatron is allowed to exist, like the roleplay toy of Prime's blaster, because it is not shaped anything like a real-world firearm. And despite this, you can still count on it not being silver or grey in color. o Regarding home video licensees Rhino and Paramount: apparently, despite the press release that seemed to say ALL TF videos were now going to come from Paramount, Rhino still has the rights to G1 and the Beast series, and I would presume Armada as well. Paramount is the rights holder for Energon and Cybertron. They said that Greg would try to figure out the rights issues on RID for us. (Recall, that show was localised by Saban for Fox Kids, and then Saban was purchased by Disney. So, presumably, the rights for RID are in a big tangle related to that merger, and the fact that Disney is a gigantic company with probably a lot of beauracracy.) o When Aaron first found out that Takara had decided NOT to make Galaxy Force a continuation of Superlink, he was surprised. Apparently they just wanted a fresh break. o The "Universe" line will continue to exist in the sense that store exclusives will be branded with the name, but the "main" Universe line is dead. o Universe was "opportunistic", according to Greg, in that there was demand for more product. But, as the main lines grew, they didn't need it anymore. o Part of the justification for the different case assortments in Japan and the US is the relative prominance of big corporate stores vs independently owned "mom and pop" stores. In Japan, the small stores are a much, much more significant part of the retail market than they are in the US. Those small stores find it useful to be able to order a case with is solid-packed with a specific item. The large retailers in the US prefer a simpler approach where they can just order assortments based on price point and not have to worry about keeping track of how many of each particular variety they have. o The new mold toys for the Beast Wars anniversary line are at the deluxe pricepoint. o Mini-Cons that have beast modes instead of vehicle modes are being considered. o Also under consideration: putting tech specs on Alternators packaging. (Perhaps not bios, though. Aaron has, for years, consistently differentiated between tech specs and bios, using "tech specs" to refer specifically to the stats/numbers.) o In discussing gimmicks they don't plan to use again, they said that they don't want to do glow-in-the-dark toys. :( Also, Aaron semi- sarcastically said that he'd rather try to release another gun than to release new spark-shooters. o Aaron and Eric were asked which of their designs were they most happy with, and most disappointed with. Aaron's biggest disappointment in his five years is Armada Smokescreen. He said that he was very pleased with Energon Mirage. Eric mentioned Laserbeak at this point as a toy he'd liked (the previous mention of him in my notes was from a conversation I had with Eric earlier in the weekend). He said he designed Laserbeak while he was still in college, but, again, was then sad to see the fans didn't seem to like the toy very much. o If G1 reissues ever start up again, Artfire is on Aaron's short list of toys to try. o The Astrotrain reissue is coming out *only* because it was already done, with packaging designed and everything, AND because they also needed product for the web store. That's how dead the reissue line is now that TRU has lost interest. o As has been reported in the past, the TF teams at Hasbro and Takara don't use 3D modeling or drafting software in their design work. It's all done on paper and with physical models. o Vector Prime's Q&A on the website is done by somebody named Kim Locey(?). o When asked about Robot Masters, Aaron said that he was involved a little bit in the early stages of its planning, but the Hasbro side lost interest in them. They don't really fit Hasbro's pricepoint scheme, and Aaron didn't find them all that compelling (as some fans have said as well, even regarding the new-mold toys), and further, all the collectors who want them have alraedy bought them from Japan. So, there isn't much reason for Hasbro to do anything with them. Especially with the G1-based "gap" line and BW Anniversary figures coming up. o HasbroToyShop.com "may" offer Takara items at some point, like HasbroCollectors.com used to. They are "looking into it". (Which, like anything they are "considering", should be taken as highly noncommittal.) Misc. Other Notes (mainly from conversations) o The Giant Planet toys are supposed to all have a gimmick where they "transform" from a smaller robot to a taller robot. The implementation of this, however, is fully successful only in Metroplex. o When my friends told Aaron that Takara has not, so far, shown any sign of intending to release the Primus toy (in the form of publicity for it in magazines, toy shows, etc.), Aaron was surprised. He told my friends that Takara had shared the cost of the tooling for the toy, so he assumed that they planned to release it. o I find the above point interesting because, even though this would have been obvious had I ever thought about it, it provides direct confirmation that the two companies share the cost of creating the molds for the toys that they are going to jointly release. So, it's not like one or the other outright "owns" the tools. o I talked to Greg Lombardo for a few minutes about tri-lingual packaging, and how Transformers managed to finally go back to mono-lingual. For years, the TF team kept saying, basically, "we are going to use tri- lingual packaging to save money, so stop asking about getting bios on the package". I was always curious about where that decision had been made in the corporate hierarchy. The TF people always sounded like they were frustrated by it, but they never said anything to outright indicate that it was being forced on them from above. Greg explained that the tri-lingual thing had indeed been a corporate directive, and that the reason for it was indeed to save money on package design/printing. However, each line was seemingly able to negotiate out of it, or stall in implementing it, based on the details of their management, politics, etc.. The TF team was finally able to switch back to one language after convincing their higher-ups that the savings they made in package production were outweighed by losses they suffered based on the packaging being cluttered, unclear, and uninteresting because of the small amount of information they could fit into it. (In other words, lost sales, present or future.) Part of their campaign on this issue was that the guys who do their packaging mockups would often do two versions -- a tri-lingual one, and another mono-lingual version which always looked way better. The comparisons of these mockup packages helped to convince the management to let them switch back.