Steve-o's BotCon 2002 Report: Zobovor Edition Version 2, after some people reminded me of stuff I forgot... by Steve-o Stonebraker This report includes SPOILERS for BotCon exclusive toys (including their tech specs) and the first episode of the Armada cartoon. It does not discuss the Wreckers #2 comic book directly except in conjuntion with the toys, nor the cartoon premiere itself, although I do mention some things about the series as a whole that were revealed or re-stated at the convention. I will post a summary/review of the Wreckers comic separately. This report only concerns actual information about Transformers and the convention, and doesn't include my convention diary, tales of trying to find the mall, and so on. I'm arranging the report primarily by type of information, rather than by when I learned various things. So, toy information gleaned from the 3H panel goes with toy information gleaned from the Hasbro panel, etc.. Within each topic, I haven't bothered to completely organize everything, but it's more or less there. S P O I L E R S Exclusive items --------------- Pre-Registrant's Toy: Tap-Out, a G1 Cliffjumper (the recent keychain version) done in a slightly sparkly turquoise for the body and dark grey for the undercarraige and windows. He comes in a plastic bag which says "BotCon 2002" and also "This bag is not a toy", etc.. His tech specs on a mock up of an old Transformers Action Card from Milton Bradley. He is characterized as a courageous and self-sacrificial leader who spent many years as a Decepticon captive, fighting in gladatorial combat to survive, often fighting in place of the Bots under his command to protect them. His function is "bodyguard". Small Toy: Glyph, a G1 Bumblebee (keychain) done with a blue body and just barely off-white undercarraige/windows. She is packaged the same way as Tap-Out, including an action card. She is a scientist/historian/linguist without a lot of physical capabilities. Her official function is "archaeometrist". Medium Toy: CatSCAN, a BM Night Slash Cheetor done with mostly white body and red/pink for the highlights and translucent chest panel. On his chest panel there is an etched/tamographed Autobot insignia (at least, I think it is... it doesn't feel like a sticker; don't take this as gospel without hearing it from an independant source). He comes in an interesting box which is designed to look like a little portable computer (a medical computer, specifically). The top flap of the box features a lenticular motion card which depits CatSCAN being sort of scanned/materialized. He is created when Apelinq uses his transfer interlink to "download" a medical computer and an old friend's persona into reality simultaneously, creating a sparkless AI to serve as the Wrecker's doctor. His function is "medic". Large Toy: Cyclonus, as everyone already knows, is the ultra-size BM Jetstorm toy done in a scheme similar to that of G1 Cyclonus. Function: "sabotuer". Beast Wars Postcards: Featuring the entire cast, plus Ravage. Each character (and each body for characters with more than one) gets a postcard which features a portrait by Mainframe and a text profile on the picture side, for a total of 30 postcards. The postage/message side has nothing special, and is identical for each card. The CG art for most of the characters is the same as the for the BotCon 2001 program and dinner-exclusive posters, but five of them are different: Rhinox, Silverbolt, TM Tarantulas, TM Rattrap, TM2 Dinobot. (And yes, Scorponok has his tail, which was missing from the 2001 merchandise,) Those Star Saber on ATT suggested that those characters might be in their poses from the BC 2000 trivia contest prize posters. Each character has been placed in some appropriate background element from the BW series. Wreckers #2: This year's BotCon comic book continues the Wreckers story from last year. Story by Glen Hallit and Rob Gerbracht (Tengu), script by Rob Gerbracht, art by Dan Khanna. 40 pages. Lollipop: A pale yellowish lollipop in a thick disk shape, in the middle is a graphic of Optimus Prime and the original TF logo. It's actually two disks on top of each other, with the picture inbetween them, probably as a layer of dyed sugar. 3H thinks the flavor is supposed to be "white grape", although they also joked (as had others) that they are Prime flavored. The lollis were provided by Rhino Video, of all the strange people to give us candy. T-shirts: Two shirts were available this year, featuring either Primes or Megatrons. All shirts had black fabric. On the back, either MEGATRON or OPTIMUS is spelled out. Each letter lies in a tall colored panel which features a portrait of a character with that name. The front of the shirt has the RID character of that name and "BotCon 2002" in a smaller tall panel. For Megatron: orig. G1 Megs, G2 Tank Megs, ARM Megs, G2 Hero Megs, G2 Go-Bot Megs, G1 AM Megs, RID Megs, MW Megs. Artist is unknown to me. For Prime: orig. G1 Prime, G2 Laser Prime, G1 Powermaster Prime, Armada Prime, G2 Hero Prime with G2 Go-Bot Prime, RID Prime, and G1 AM Prime with MW Prime. Art for the Prime shirt is by Dan Khanna. TF Genesis prints: In the pre-reg box everyone got one of three prints on cardstock from the TF Genesis art book: 1) Optimus and Rodimus Primes from G1, drawn by Makotron, 2) G1 Skywarp drawn by Dan Khanna, 3) BotCon Tigatron drawn by Dan Khanna. The Khanna pictures are the previously-seen portraits of those characters by Dan. Also, at the 3H panel at the end of the convention, another print was given out. It is a CG render of Primal Prime and Cryotek locked in battle in outer space; it's not labelled with the artist. Strangely, the Makotron artwork was apparently released without Mako's knowledge/permission... it's not even a finished version of the piece. Convention Program Booklet: This is pretty typical of BotCon programs. It has an intro from 3H, then a convention schedule, pages with profiles of the year's guests, a map of the convention center. The back cover shows an ad for BotCon 2003 with a great photoshop job of a CG Cryotek looming behind the Chicago skyline, encasing the entire city in ice. Also in the booklet are ads from various Transformers websites and stores. This is new since last year. Two ads bothered me: o Both Allsparks have advertisements, and the "fake" one which still lives on EZboard actually has an ad twice as large as the Allspark which was not taken over in a coup and has the blessing of the original Allspark founder. EZboard Allspark is apparently no longer calling itself Allspark Classic in an attempt to differentiate the two boards. Instead, they are striving for confusion, and even said "accept no imitations" in their ad. o An ad for DecepticonMatrix.com appeared. I officially despise this website. They're lower than Bigbot. I can only imagine that 3H didn't check up too carefully on the sites they were accepting ads for. This place sells bootlegs of TF episodes and the movie (American and dubbed anime) at high, clearly-for-profit prices and also features plagarized episode guides by Aaron Marsh and Rob Jung which have had their author information "cleverly" removed or edited to confuse the issue. Aaron's guide has been changed to give no credit to Aaron, and also has the long list of people who Aaron thanked for help snipped out. Rob's guide still gives him credit in the byline, but ads credit for one of their staffers "and others". Maybe they think they deserve credit in the byline for changing the colors and font face? Also, the "mailto:" link where you can send corrections to the author has been altered to send mail to the DecepMatrix staff instead of Rob. I encourage anybody curious about the site to check it out and feel the disgust for yourself, but make sure you turn off image loading first so you don't trigger their array of advertisements. Collector's Plate: Artwork by Andy Wildman of RID Prime strangling one of RID Megatron's dragon heads. Arcee Lithograph: Produced by Dreamwave, this is a painted portrait of Arcee sitting on Cybertron. Looked like a decent picture. Done by Pat Lee, I think. Pre-show dinner and post-show panel ----------------------------------- At each seat for the dinner there was a bag containing one Armada super-con (Demolishor, Hot Shot, or Cyclonus) and one Mini-Con team (Street Action, Air Defense, or Ground Military). One seat at each table also won two Heroes of Cybertron figures. All of these items are currently available in stores, although they weren't expected to be. The dinner exclusive had been previously meant to be an animation cel from the Armada cartoon, but that plan became mired in legal hassles somehow related to the decision to air the series exclusively on Cartoon Network. This was told to 3H something like six weeks before the convention (I don't remember the time precisely, but I think it was in that area). Their first attempt at a "fix" was to get Storm Jets and Battle Unicorns for everybody, but Takara wasn't interested in producing Storm Jet separately or something; I didn't quite understand what Glen said, but it amounted to an inability to get the cooperation they needed. So, then they went for the Armada and HoC toys. Hasbro didn't have enough HoCs on-hand to provide them for everybody, so we only got two-per- table. And, predictions at the time for Armada's shelf-date put it in mid or late August, which would have meant that we'd be getting our dinner toys at least a few weeks before mass release. Basically, a sequence of bad luck is what resulted in us walking away with no tangible exclusive. On the other hand, the first episode of the Armada cartoon was shown at the end of dinner. My thoughts on that are in a separate post. 3H Enterprises is now 3H Production Studios, Inc. The exact meaning of the name change isn't clear to me, but the point is that 3H has now acquired licensing rights of many sorts from Hasbro (the license agreement is 45 pages long). What I think it means is that previously, they cooperated with Hasbro and Hasbro technically produced stuff for them. Now 3H is considered the producer of their stuff. But I might be wrong. ^_^; One of the things Glen has a license for is an official Transformers Fan Club. It appears uncertain whether this club will be aimed at kids or older collectors, or both. Among the hopes/plans for the club are a publication/magazine of some sort and annual toy exclusives. The scavenger hunt was cancelled near the last minute. The reason for this is that they simply didn't have enough time left over to plan it out. They give games their lowest priority in planning because they consider them to be less important than things like the exclusive merchandise. So, it fell by the wayside. The toys came in late -- only two days before the event. They had to pack 1500 toys in the space of six hours. They mentioned that the Cyclonuses were already boxed; I guess they came that way from Hasbro, but the unusual CatSCAN box had to be packed by hand by 3H. And, not surprisingly, that would mean that the sealed bags with Tap-Out and Glyph were already sealed when they arrived. With 1400+ pre-registrants, a batch of 1500 toys would have to be just one of the exclusives. As stated before, over 1400 people pre-registered. Roughly 600 of those pre-registrations came in right near the deadline. About 2100 people attended the convention overall. NOTE: 600 our of 1400 pre-regs were right under the wire... that's more than 40%. Please, please, please guys... don't procrastinate on pre-registering. The sooner 3H gets committments and money from the fans, the sooner they can figure out what their budget is going to be like, and the more time and effort they can put into planning the convention's events. The next installment of the Wreckers story will be brought to us online in some capacity (text stories, probably) during the course of the year, and the story will wrap up at the next convention with part four in comic book form. Primeval Dawn is awaiting full approval from Hasbro. As soon as it is OK'd, it'll go up on 3H's website. I don't remember what question prompted this, but Glen was talking about the many color variants that Takara releases, and started listing some, and said, "red, and black, and fire guts, blastin-butt..." ^_^ So now everyone is waiting for a Blastin'-Butt edition of some toy. Maybe BW Inferno, or Rhinox? Later, when asked about the apparent sold-out-ness of next year's BotCon hotel, Glen expressed his disbelief that several hundred people had already decided to pre-register by saying "I'll be dipped in wax and called a candle if that happens." BotCon Europe will have five exclusive items (not neccessarily toys). Some of them may be available to non-attendees, apparently, but it might be as simple as "we'll sell extras on the website". There is not a lot of flexibility in choosing the date for BotCon. They basically tend to go back and forth between two weekends in July. If they hold it too early, a lot of kids and collece students will still be in school. Then there's July 4, which they need to avoid. And, there are lots of other conventions in the summer which they don't want to be simultaneous with, such as the Wizard Worlds / Comic Cons. Hasbro Panel & Toy Stuff ------------------------ Andrew Frankel, aka "Swiper", is working for Hasbro and has been "for a while now". As some of you might know, a GI Joe figure was released last year with the name "Sideswipe". His bio card says his real name is Andrew Frankel, and the figure's head sculpt is -- to anybody who knows Andrew -- clearly him. This led to speculation that Swiper, at worst, had a good friend inside Hasbro. Well, he does. Probably several, since he works with Hasbro Direct as the "Exclusives Director" for Transformers. The other Hasbro reps were: Michelle Field (marketing director for TFs), Aaron Archer (primary American disigner), Joe Matico (senior product manager for TFs), Amy Agnew (holds some marketing position beside/under Michelle). Michelle's marketing work involves things like advertising, packaging, and licensing. As part of this, she has a big role in overseeing production of the Armada cartoon, and presumably the comics as well. Aaron is the rep who spoke the most at this panel, and seemed to be the one "in charge" even though his title sounds less important than Joe Matico's. Aaron is a designer, but he's also responsible for consistency of the franchise across its incarnations (toys, cartoons, etc.), and is the guy who assigns names to the toys/characters. At other BotCons during the Beast Era, I think it was said that names were assigned by marketing people, so perhaps this is something which has changed since then. The most detail I can recall about Joe's responsibilities was that he does quality assurance stuff. There was something else listed, but, I don't recall what it was. One of the lead guys from Takara's design team was at the panel, but sitting in the front row of the audience. Aaron described him as his counterpart in Japan. Another guy in the Takara design team has been with Transformers since the Pre-TF Diaclone days. (Aaron chose to say it as Diakron, interestingly.) I don't know what that guy's name is, but I wish I did. He deserves to be famous. The Hasbro panel was very slick. They had a polished computer presentation for us with artwork and photos, and more than one of the reps spoke during this portion. The presentation included a long segment where they anticipated and answered all the obvious questions that people were going to ask them. (Covered below, but the list included continuity, realistic vehicle modes, name reuse, and Unicron, and maybe a couple others.) They repeated the answer we basically knew already about trademarks, with the use 'em or lose 'em angle. Specifically, they mentioned that nobody really wants to see a Transformer character name end up being used on a completely different product such, and used "Hot Rod" as an example. Aaron also made a point along the lines of "These were great names for characters when I was growing up, and they're great names now. I want kids today to grow up with their own Optimus Prime and Starscream." Lastly, he also brought up the old "there's more than one Aaron in the world, so there can be more than one Mirage on Cybertron" thing. They continue to choose plastic over metal for the toys because A) metal is more expensive and 2) diecast metal is less versitile or "flexible" in terms of what sorts of shapes you can make it into. The term "alt modes" was used on one of Hasbro's slides. I don't remember ever seeing that fan term used in an official capacity before this. The Armada cartoon series will have 52 episodes and the animation is produced by a studio called Aeon. Regarding continuity, they want to "stay true to what Transformers are about" without being bogged down by previous lines in the franchise. Aaron repeated the "Final Fantasy" analogy which has been mentioned here recently. When asked about the voice actors, Michelle refused to answer the question explicitly, although she did say that the cast would be announced very soon. She didn't even want to confirm that the voices we'd heard the previous night were in fact Kaye and Chalk, so Glen stepped in and answered the question for her, confirming those roles. Michelle then laughed, "I'll pretend I didn't hear that." The casting was done less than two weeks before the convention, and the first episode has its dubbing done just one day before the screening at BotCon. (Much like the first episode of Beast Machines, which Aseph Fipke had finished the sound mix on in the morning before flying to the convention friday night.) No female Transformers are planned for Armada. They are just starting to come up with ideas for the next Transformers line, though, and there are (at this moment) plans for females there. They're making the vehicle modes believable, but not match real world vehicles exactly because they don't want exact vehicle modes to get in the way of other features. Aaron used the example that if you lop off the front of a Lamborghini so you can put on a cool launcher, then it's not really a Lamborghini anymore anyway. So, they just make the vehicles look however they want. One of the goals for Armada is that its various arms are "in synch". This definitely applies to the visual design, as in, all the artwork will be based on the same designs for the toy packages, cartoon, comics, and whatever else they may make. (No more hilariously off-model artwork in storybooks and such.) A concept storyboard from Drexhall Jump (the design studio known in Transfandom for having done the Trans-Tech concepts) illustrated what became Armada: In a fight between two large robots, one receives a punch and, like the sweat flying off a boxer's face when he is hit, little pieces of debris fly off from the robot. But, upon closer inspection, the things falling off are smaller Transformers. Early designs for Armada Megatron were shown to us, starting with the US- drawn ideas with the basic look and transformation, and moving on to the more detailed and precise transformation designs worked out at Takara. A feature of the toy which was dropped during the process was for his tank mode pinchers to extend out so he could grab mini-cons who were in front of him. Based on that and other things Aaron decribed, it seems that, indeed, the design process for Armada has been the same as other Transformers lines. Aaron spent about three weeks in Japan during the line's planning and worked directly with the Takara TF deisgners. He showed a picture of the office, and it was a nice, brightly lit space with lots of "fannish" stuff around the room like toys on desks, anime posters, etc.. There was also a group photo of Aaron with the team, and it had about 15 people in it. He said that the Takara engineers don't use any CAD systems for their work. All the designs and engineering are completely done on paper. For the Mini-Con faction insignia, they intentionally decided to go with something besides a face. They were hoping to evoke an image of something like a circuitboard with the design they chose. They showed examples of some earlier ideas for the insignia. There were face-like symbols, and symbols with the "M" like the final version. I quickly sketched the face insignias in my notebook, and I'll post tidied versions of them later for the curious. Development of the Mini-Con idea for the line went through many steps. At one time they saw the mini-cons as being larger toys, around the size of a Hot Wheels or Matchbox car. To illustrate the "some ideas are great, while others end up getting left behind" thing they showed a funny drawing with a tanker truck and a robotic horse as one early mini-con idea. They showed some concept boards for how the mini-cons could activate gimmicks on the larger TFs, and they had fun sound effects drawn into them comic book style, like a hand attaches a mini-con to a figure and in the next panel there's a big "ZOOOOOM!" written in block letters. When asked about the lack of ball joints in Armada figures, Joe explained that they are not trying to avoid them for any particular reason. Basically, the type of joint at any particular place is determined by the rest of the toy. A certain kind of joint may be needed to make the transformation work, for example, or a ball joint may be too weak to hold together in certain places (especially with all the gimmicks in Armada toys). They actually like ball joints for a lot of applications because they are so simple (ie. inexpensive) and versitile. Repaints of the Armada Starscream and Megatron were on display in the dealer room. They are named Thundercracker and Galvatron, and are in appropriate colors to serve as homages to the G1 characters. Their Mini-Cons are also repaints of those of the original toys. The mini-con for Thundercracker is named "Zap Master"; they wanted to allude to a lightning bolt to go with the crack of thunder. When asked about the Mini-Con named Leader-1, Aaron explained that it's basically a joke, as we all thought it was. They picked up the name when Tonka was bought out, and he figured they'd make use of it. His initial idea was to make Leader-1 have a sort of superiority complex such that "he thinks he's the one in charge" while he obviously isn't. Aaron implied, though, that this idea didn't completely work out and that Leader-1 probably won't be characterized that way. When somebody asked about the lack of tech specs on packaging, Michelle explained that it wasn't an easy decision for them. It was an issue of not having enough space on the package. Because all writing on the box needs to be tri-lingual, there just wasn't enough room to make do tech specs unless they were incredibly short and banal. After the panel, some people asked about including tech specs as an insert, perhaps on the back of the sticker card, but even that isn't doable. *Everything* in the package must be trilingual. AFAIK, though, nobody got around to asking why Transformers had to be trilingual while other Hasbro action figures are not. Michelle did say, though, that they plan to expand their international marketing efforts for TFs. Laserbeak was introduced into the line because they wanted to have a role- play element which has been lacking from Transformers for a long time. A way for kids to pretend they're part of the story. That is, he exists as a toy for this purpose, and exists in the cartoon to help sell the toy. Or, if you like, there's sort of a more organic aspect to it wheras they wanted to have something in the toyline that could be part of the cartoon at the same size, without being a giant robot. But it couldn't be just a prop of some sort, like the toy swords and outfits that some toylines have, because they want everything in the Armada toyline to transform. So, they came up with Laserbeak. And, yes, they changed Laserbeak's color to orance because of safety laws in the USA. If you have a problem with that, write to your senator. Don't call Hasbro stupid, and don't post to ATT that you shouldn't have to put up with an orange Transformer just because you think parents are able to completely control their children at all times. If you really care about this issue, do something productive about it. They devoted a full slide to this odd business of changing Hot Shot's head. It was titled something like "we're listening", and apparently, a lot of people have been complaining about Hot Hot's facial expression. This was news to me. Maybe it's a big debate on the Allspark or something? Anyway, they showed pictures of a remolded head which is very boring and blank, unlike his present happy face. After the panel, one of the reps (Joe, I think) said in conversation that the new head would probably only appear on the Japanese version of the toy. Regarding G1 reissues: o They wanted to make the reissues a store exclusive to make sure they were at a retailer who could "give them special attention" such as providing the proper shelf space, and flexibility in terms of shipping requirements and dates. They decided TRU would be that retailer based on past cooperation and on TRU's online partnership with Amazon.com. o They'll do as many of the Takara reissues as they can, with our help. They plan to start with the toys that are more likely to sell. o Some of the toys have to go through modifications before being released in the US due to safety regulations. They are doing everything they can to make the reissues as close as possible to the originals. o They brought up G1 Megatron and confirmed, as everybody knows, that he cannot be released here in his original form due to regulations. They tried a lot of ideas to see if they could do it, but eventually decided that they would have to change him so much that nobody would want to buy him. They showed a photo of Megatron done up in electric blue and dayglo orange, as has been previously mentioned. This modification was actually not good enough to pass the regs, apparently because his gun mode *shape* is so realistic. The only way to go, really, would be to make him entirely orange. There was a joke around their office that they could market him as "lava Megatron" from the end of "Heavy Metal War". o Tools for Soundwave are not in very good shape and would require some big financial investment to bring up to speed. If Takara decides to do it, Hasbro will release him, too, but probably not otherwise. Andrew Frankel is personally responsible for us getting Air Attack Primal, Scourge, Fort Max, Heroes of Cybertron, and apparently the Mega SCF PVCs will be coming out as well (the slide said "5.5 inch Japanese action figures". They actually didn't list Megabolt for some reason, but, it's pretty clear that was his work as well. Swiper confirmed after the friday dinner that HoCs were being sold in "alternative" venues, most specifically Meijer and drug stores. He also said that they will try to release as many of them as they can, including characters who have not been previously represented in the US. And, of course, they are releasing figures that were "chase" figures in Japan. Maximus is having trouble passing "drop testing" standards, where the toy is required to survive falls without breaking in ways that could be dangerous. Andrew mentioned the risk of "impalement" on toy shards, which I thought was pretty funny. There was a question from the audience about whether store exclusives will be available in Canada, and Michelle indicated that they do offer the toys to the Canadian branches of the US retailers who get exclusives. So, I guess that if Canadian TRUs aren't carrying the US TRU exclusives, it's because the buyers for TRU-Canada decided not to bother with them. (?) When asked about video releases of older cartoons, Michelle explained that she didn't really have influence over when/if that happens -- it's all up to Rhino. She did, however, imply that video releases of the RID series would occur next year. Michelle "hates" the new-movie question. She knows there have been lots of rumors flying around about it. People occasionally come to them with ideas or proposals, but as of now, there is nothing happening. The Trans-Tech Story, by Aaron Archer: o After Beast Machines, they wanted to do a slow drift back to vehicle versus vehicle Transformers. Hence, the vehicles based on Beast characters with some animal qualities. Aaron specifically used the term "monkey truck" to refer to some of the concept art which has been online for over a year. o They spent 8 months on development on it. Unpainted models of some toys do exist, but they didn't get further than that. No molds or tooling. o They then decided to start fresh and "return to the core" of Transformers, so they aborted development. o RID was brought in as a "stopgap" to give them a full year to figure out what to do next. So, that's no longer just fan speculation. One of the reps at the panel said that Storm Jet and the Autobot 3-pack in RID had their spark crystals simply painted over, so you could scrape away the red and see a Vehicon spark below. Somebody sitting near me seemed to say that they'd discovered this, as well. But Zobovor and others are saying that it's not true... so, maybe I misunderstood the guy... In any case, it was simply not worth the expense to create brand new Autobot sparks for them. The Hasbro person answering this question said that the sparks are "gang molded" which was a new term to me. Basically, lots and lots of them are made all at once. There are no plans right now to make toys of "The War Within". They didn't completely say "no", but I think the chances of getting any are very, very low. Basically they gave a "if the comic's a really big hit, we'll consider it" line. One of the reasons that hasbrocollectors.com was dropped was that it irritates Hasbro's retailers when Hasbro sells toys directly to fans. At the 3H panel, somebody asked if 3H had considered using the aborted deluxe-size Obsidian toy as an exclusive. 3H said that no tooling exists for that toy. Writer/Director Stuff --------------------- Panel featured Simon Furman, Bob Forward, Tom Wyner, Rich Epcar, and Steve Kramer. During introductions, the RID guys came first, and they all had multiple credits since they did writing/directing and voices for the show. When Forward was introduced, he had just one short credit, but received a much larger cheer, prompting two of the RID guys to joke about not being needed by getting up like they were going to leave. Funny. ^_^ The RID guys are very talkative and cheery. All of them worked as actors on Robotech. Tom Wyner explained that the RID writers were provided with literal- translation scripts of Car Robots which they then adapted. He read some pieces of dialogue, which sounded (predictably) terrible. My favorite was the Japanese version of the "forced fusion" battle cry: Compulsary Union God Fire Combat! Most dubbing work is done as a cold reading. That is, the actor hasn't read the script beforehand and doesn't get to practice it, except in the sense that they can do a few takes in the studio. I'd never thought about that before. Steve Kramer says half of Sky-Byte's dialogue was made up in the studio because Spellos (the actor) and the directors didn't think the scripts were funny enough. Spellos had told the same story the previous night in social conversation with fans. The technobabble explanation of the space bridge in the first episode of RID required about 10 hours of effort on Wyner's part. He had to send many, many variants of the line to Hasbro for approval so that it was "just right", and they went with the one that Hasbro chose. References in RID to previous TF series were specifically mandated by Hasbro. The RID writers were not familiar with older TF stuff, and often didn't understand the references they were being told to make. They didn't use all of them, because they couldn't find a way to fit them all in, but they had to do it most of the time. They clearly felt like this was an unwelcome intrustion upon their work by the corporation, which I can totally understand. At the same time, I thought the references were cool and funny; they made me happy, but I don't think they should be forced upon the writers. There was no series bible for RID. At least, not beforehand. They sort of created one as they went along. Bob Forward indicated that near the end of BW they actually talked to Hasbro about where the show was going, and told Hasbro that it should either become more open by, for example, going into space, or should just end. Hasbro agreed. He said that it was very inaccurate to say that he and Larry had been "fired". Bob and Larry were not "partners". They rarely collaborated on a script, and more or less developed a relationship where they agreed not to veto each others' scripts, but they disagreed on a lot of issues, and at times had a little fun with each other by hijacking a development the other had set up and turning it into something different. Bob Forward viewed the Vok as "the ultimate evolution of human life" or of intelligent life in general. The name is derivitive from the word "folk". He saw them as guardians of space and time, and that they were attempting to accellerate the evolution of life on Earth into themselves. Larry, on the other hand, wanted to connect them to the Swarm from the G2 comics and the extinction of the human race at its hands. In general, Bob preferred the G1 cartoon while Larry preferred the comics. While working as a storyboarder, Forward used to touch up scripts from time to time. They started to give him more scripts to work on, and the scripts he was handed got progressively worse and worse. He asked why all the scripts they gave him were so bad, and they said it was because he was good at fixing them. That's when he realized he should think about being a writer. Bob said he thinks the Beast Machines treatment (which went to Skir and Isenberg as story editors) was written by Marv Wolfman. Did we know that already? Also, for some reason, a fan felt the need to ask Bob to publicly comment on the quality of Beast Machines and Bob Skir's work. Like last year when somebody asked the BW/BM actors how they felt about BM, this just seems really inappropriate (and pointless) to me. Forward was able to dodge the question pretty well, and explained that he and Skir are rather familiar with the other, having worked on some of the same series at different times, and they've been trying to get together for lunch. A typical script length for Beast Wars was 21 pages, while most cartoon scripts are 44 pages. This is in keeping with other statements Bob/Larry has made along the lines of "CG cartoons have to paced like live action, which is slower than cel animation, or they end up feeling too fast". Forward says "umm" and "uh" a lot. When Simon was brought on board for Beast Wars, his first question to Bob was "Who can I kill?" The two of them reiterated that they had really grandiose place for the Nemesis story. One thing they wanted was to pit BW and G1 characters against each other in battle to shut up / irritate the people on ATT who were saying that the Beast Warriors would get creamed if they came up against a G1 robot. After Bob answered a rather uninteresting question about Tigerhawk, Simon chipped in, "Did I kill him?" to which Bob responded, "Yes, you did." Big laughs from the audience. Simon Furman is a huge fan of Stan Lee's overblown, vocab-rich dialogue. Voice Actor Stuff ----------------- Participating in the panel were Neil Kaplan, Mike McConnohie, Peter Spellos, Wankus, and Dick Gautier. The first question at the VA panel was directed to McConnohie. The fan got as far as "I have a question about Tracks..." when McConnohie interrupted him to say with a smile, "No, he's not gay." Gautier then jumped in to say, "But Rodimus Prime is!" Kaplan had initially auditioned for X-Brawn, but they called him back to re-do his audition voice without the southern accent, and that's how he got the role for RID Optimus Prime. Neil Kaplan filled in as Megatron for one RID episode when the Megs actor was on an extended vacation on a boat in France. Neil Kaplan is sort of hard to figure out. The good news is that he was genuinely ecstatic about his job as Prime on Transformers, and would very much like to play more Transformers roles in the future. He seems to be very much a "fan" himself, partly of Transformers, but more of "stuff" in general. He loves cartoons, toys, science fiction, etc.. He even described how he had read some online forums when his part was announced and saw people worrying that Prime would sound like his goofy Digimon character. On the flipside, on more than one occasion during the convention he sort of went off on rants about the Armada cartoon being really horrible. While a couple of the criticisms I heard had some legitimacy, he mostly seemed to be saying "Armada suxxorz". Most of his comments didn't strike me as rational, although, admittedly, at both of the the two times I am aware of him making such comments he was drunk. We had learned before the convention that Peter Spellos had small parts in some movies that lie somewhere between soft-core porn (like late night on Cinemax) and simple "titty flicks" (like the old "Up All Night" movies on the USA network, except without the gratuitous frontal nudity cut out). During the panel, Hooper_X (at least, it sure sounded like Hoop; I didn't bother to turn and look because I recognized the voice) started his question by saying that Spellos had done some interesting work early in his career (Spellos then interjected, "Bring it on," and made a similar gesture with his hands). Then, as a play on the old "how do I get into voice acting?" question Hooper asked how to get into softcore. Spellos explained how he'd gotten his start, and that he had worked in a lot of Roger Corman b-movies. "I've got lots of skeletons in my closet, and I'm proud of every one," he said. The famous Sky-Byte song ("who's the baddest shark in town?") was completely improvised by Spellos. The script they had just said "Sky-Byte sings". They decided to bring the song back again in the last episode when they realized that the series closed on a shot of him. After some question which the audience wasn't pleased with or had already been asked (I don't remember what it was) Spellos joked, "I love it when the audience heckles each other." Spellos, as has been somewhat publicised, has a short but visible role in "Men In Black 2" as the subway operator at the beginning of the movie. He has also landed a recurring role in a new NBC series called "American Dreams" as the director of an American Bandstand show. McConnohie was wonderful all around. Funny, charismatic, and doing great "announcer" type voices all the time. Dick Gautier hadn't been aware that the voice work for RID was all done as ADR/dubbing, which led to some good converation between the panelists in which the differences between the two shows' recording was explained for all. Just to make sure everyone's up to speed: Recording for G1 was done before the animation, as with most American cartoons. All the actors sat together in a single room where they could play off of each other and interact. Recording for RID (and all dubbed shows where the animation was done first) is done with one actor in the room at a time, and they have to start their lines at exactly the right time -- prompted by a series of beeps -- and also end at exactly the right time, neither before nor after their character's mouth stops flapping. (Beast Wars/Machines were also done one-actor-at-a-time, although the animation came second for those shows.) McConnohie did a lot of this explaining, and shared the term "acquired animation" with us, which some of the higher-ups like people to use these days. (McConnohie thought it was silly.) Gautier was asked about his role as Serpentor, and he gave us an enthusiastic "This, I command!". He went on to explain that it was a good line to use during B&D sex... "Put on those boots, pick up that whip... this, I command!" Somebody asked McConnohie and Gautier about working with Frank Welker, and they both (naturally) raved about Welker's incredible talent and his good character. McConnohie told a story about a day in the studio when they had a chance for a short break between takes. During the downtime, Frank was in the back of the room and made a call on a payphone; he picked up the handset, dropped a coin in, dialed, talked, and hung up again. Except, of course, there was no payphone in the room and he had nothing in his hands the entire time. He'd done the entire charade himself. They were also asked about Scatman Cruthers and Chris Latta. Both of them were spoken fondly of. Gautier described Latta as a man with "a lot of demons" who was too tough on himself and always very stressed out. During G1, Wally Burr's relentless pefectionism led to the actors often being kept in the studio for very long periods of time. (I can't actually remembers the numbers, and I didn't write them down, but I believe it was as much as 10 hours at a time.) It was, apparently, largely due to Burr that the Screen Actors Guild eventually instituted time limits on how long members could be forced to work at a time. Gautier explained that doing bad impersonations is a great way to come up with good voices for new characters. Peter Spellos was able to call on Matt "Thylacine 200" Greenbaum by name ("Matt from Long Island") when he had a question, because they'd spoken on Friday night, and talked about living on Long Island. Also, Michael McConnohie spent a lot of time with Rik "Silverbolt" Bakke, including inviting Rik to lunch with him on Saturday. They met through Rik's series of interviews, naturally. McConnohie even introduced Rik to the other actors in a manner which suggested he'd told them all about him already. Coolies. ^_^ Comics Stuff ------------ Participating in the Dreamwave panel were Simon Furman, Adam Fortier, Pat Lee, Derek Choo-Wing, and Chris Sarracini. They were, unfortunately, not the greatest public speakers, but we shouldn't really expect them to be as comfortable with a crown as the actors or Hasbro's PR people were. Still, it was a little frustrating at times to have them ramble. After the G2 comic collections from Titan are completed, they'll start at the beginning of the US G1 series. All the US comic collections will have a Diamond-exclusive hardback edition. Simon wants these hardbacks to have art by people who don't normally do Transformers art (like John Byrne's upcoming cover) while the paperbacks will continue to have Wildman art that all links together. The UK comic collections will, in general at least, not have hardcover editions. The Target 2006 hardcover is special for the Transforce convention. Dreamwave is planning to do roughly one 6-issue G1 miniseries each year. They are putting together their own G1 continuity which will house all of their G1 books, including The War Within. They're constructing it more or less as they see fit, using the G1 toon and comic as a basis, and changing things when they want to. They are also planning a TF Universe-like book of character profiles. This book will cover all of Generation One, with 371 separate characters. It begins in November and will consist of four 96 page books. All of the artwork will be new. The contents of the profiles will be written by them (a specific author(s) was not mentioned) and will reflect their amalgamated continuity. They said that they would probably not include the tech spec numbers for the characters, because they think it would be too hard to track them all down. (Have they looked at *any* Transformers fansites? I can think of five off the top of my head that have essentially every tech spec archived one way or another, plus there's the CYBERTRONIAN books.) They may do later profile books for other series, such as Beast Wars, but it's uncertain if they will. All they know is that they'd like to do it. Dreamwave does not currently have the rights to do anything with Japanese exclusive characters. That would have to be done through Takara instead of Hasbro, and they've not made any efforts. When asked about their art models, Pat Lee described how he sort of takes elements that he likes from various pictures of the characters and constructs a new one that he likes. None of that is especially surprising. I was disappointed, though, to hear no mention of the Studio OX models which Dreamwave has used *extensively* in creating their own models, going as far as essentially copying several OX portraits for their own posters. Pat explained that he's been drawing Devastator as absolutly huge simply because being "big" is part of what defines Devastator as a character. (Perhaps the only thing that defines him, if you ask me.) So, Pat draws him big. Adam Fortier interjected to say that we have plenty of Transformers that change their size when they transform already, so it's not like any fundamental rules are being broken by having Dev grow. Chris Sarracini is a high school teacher in Toronto. That old "TFs fighting in the sky over Cybertron" picture that Pat Lee drew for Wizard magazine a couple years ago is what started the whole thing off for them. It all built on that first picture and sort of snowballed. The Armada comic will follow the main plot of the toon, but will explore areas that the cartoon doesn't focus on, as well as give the Mini-Cons dialogue instead of just beeps and bloops. The kids (Rad et. al.) *will* be in the comic book. An upcoming "mega-lithograph" has been advertised. It will be 3 feet by five feet, and consists of all of the mini-posters from the insides of the G1 books (twelve in all; six issues times two covers each), which all link together into a giant picture with hundreds of characters. Issues ------ Late events. o Nearly every event started late, often with the doors to the panel room being locked until the time that the panel was scheduled at, if not until later. o The voice actor panel started 45 minutes late because the actors were held up in the autograph room. During the interim, those who waited in the room were subjected to a sometimes excrutiating dispaly of fan showboating (singing, trivia-game-running, and a lackluster job of trying to recite the movie which degraded into bad South Park impersonations). o For the Dreamwave panel, Simon Furman was the first to show up, maybe 5 minutes late. For the next 15-20 minutes he sat up on the dais alone, looking bored, as we all waited as well. Eventually somebody shouted out "we love you Simon!", and we all cheered, and then he decided to start talking a little bit even though Dreamwave hadn't shown up yet and the BotCon staff weren't telling him to do anything. The rest of DW finally showed up a full 30 minutes late. Exclusives o I was disappointed by the dinner. I was very happy to get to see the cartoon, but this was the first time we've walked away from the dinner without something tangible that we couldn't have gotten in stores anyway. The reasons for this were described above, and with that knowledge, I certainly don't hold any sort of grudge about it. 3H did everything they could, and just hit a lot of bad luck. o Having one of the exclusives be a G1 minicar was a great surprise, but I would have preferred not to have two of them. On the other hand, I can understand wanting to make the pre-reg exclusive be not all that much different or "more" special than toys available to regular attendees, sort of like my hope that the hotel exclusive next year will not be all that different from one of the others. (Like, hotel exclusive is a Sideswipe, while one of the regular exclusives is a Red Alert.) (And yes, I have my hotel room reserved, so I know I'll get the hotel toy anyway, but I'll feel bad for others if they're not able to get it and it turns out to be something really special.) There were no fan panels this year. With the exception of the TFMST, most fan panels have been sort of lackluster anyway, so this isn't a huge loss in practice, but in principle I think it's important for fan panels to be there. They will make a comeback in the future, though. This year was sort of an aberration. 3H just didn't get any well-planned proposals. If you want to run a fan panel, you've got to have your stuff together early so they know what equipment to give you and where to schedule you and such. Guests who were dressed extremely non-formally were admitted to the semi- formal dinner yet again this year. The greatest offender is, I think, Particle Man. I know he reads this group sometimes... while he was, technically, wearing the required clothing (slacks, shirt, tie, jacket) he intentionally chooses his outfit to look as ridiculous and garish as possible. It really detracts from the whole "formal" atmosphere, IMO, and I hope he'll cut it out in the future. There were also a couple people who managed to get in wearing TF-themed football jerseys, and the staff from Dreamwave was wearing t-shirts and flannels. The ad for DecepticonMatrix.com in the program really grates on me... I already went off on that, though. On a similar note, the videotape bootlegger who was at the convention last year was there again. (Or, perhaps, a different bootlegger.) Although there was no porn shown on his TVs during the convention this year, he still had "girls gone wild" type videos for sale and out in the open. And, please remember, these aren't even legitimate copies of "girls gone wild", they're bootlegs sold as essentially full price, just like all the other stuff he sells. (Almost none of which was even remotely related to Transformers, of course.) This guy makes his living by selling illegal copies of stuff, and I'm really surprised that 3H would allow such a shady operation in their convention. Many of you know that I support things like fansubs and free comic scans for products that aren't otherwise available -- the critical factor is that these things be distributed for the sake of helping fans get them, and not for a profit. Distribution at-cost. This guy does not do that. I really hope to never see him at BotCon again. And, that's all I have to say for now... As always, the convention was a complete blast, and I'm glad I decided to go a day early this year, arriving on Thursday, to give me more hanging-out time. Thanks, 3H! We love you! --Steve-o -------------------------------------------------------------------------- Steve Stonebraker | Transformers FAQ Keeper | Astrophysicist sstoneb@yahoo.com | www.physics.ohio-state.edu/~sstoneb | AOL IM: srstoneb